Design explorer · v0.2

SEMI TYCOON
SIMULATOR

You run a chip company for forty years. A fab takes four years to build. A chip takes three years to design. By the time any decision pays off, the world that justified it is gone.

RollerCoaster Tycoon — the world, the floor, the feel
Civilization — only the rivals
New · step-through See what it actually looks like → 13 gameplay mockups in order, with variant toggles. One causal story from first click to post-mortem.
Signature mechanic 01

The Latency Ledger

Every lever has a delay fuse welded to it. You never act on now — you act on a quarter years away, using information you don't have yet.

Tap a lever to commit it
SHADOW CALENDAR — WHAT'S IN FLIGHT
Q1 '31'32'33'34'35'36

The main screen is dominated by this strip. The strategic act of the game is reading its shape against the demand forecast — and noticing they don't match. Notice the fuses you can't pull back.

The trap the game is built around

Capacity lands in the wrong world

Building a fab feels safest at the top of the cycle — cash is abundant, customers are begging, the board is thrilled. It arrives twelve quarters later, into a glut, with depreciation attached.

Break ground up to 3 times · 18 years0 / 3
Industry demand Your capacity Profit Loss
Break ground at:Q1 2031
Final cash—
Lowest cash—
Share kept—
Awaiting commitmentPlace a fab and watch where it lands. The fuse is 12 quarters.

The sim rewards neither hoarding nor building. Starve your customers and they design you out permanently; overbuild and depreciation eats you in the trough. Only the timing saves you — and the timing has to be decided four years blind.

The RollerCoaster layer

A fab already is a theme park

Wafer lots are guests. Tools are rides. A queue is a queue. A tool down is a broken ride with a mechanic walking over — except it costs $2M an hour and nobody notices for a quarter.

Line running · spot the bottleneckday 0
The kill-switch testCan a player with no tutorial look at this for 60 seconds and correctly name the constraint? If yes, the whole interface works. Tap the tool you think it is.

You don't need a report to know your implanter is the constraint — you can see the line. That's the entire argument for the spatial layer.

The best idea in the design

Culture drift is visible as silence

RCT told you the truth about your park through guest thoughts. Here, engineers do it — and your management style can switch them off. Flip the toggle and watch what happens to your early-warning system.

Psychological safety—

Under LOW, the bubbles don't turn angry — they thin out and go quiet. New players will read that as things going well. Six quarters later the errata lands and there is no record of anyone warning you. It costs nothing to implement and it's the scariest thing in the game.

Signature mechanic 02

The Ripple Deck

Every decision silently writes a face-down card into a future quarter. You see its shape long before its content — a grey marker on the calendar, a maintenance log slipping, a thought bubble repeating.

Q3 2031 · make a call
Q3 '31Q3 '31
Commit to a decision above,
then scrub time forward.

This makes boring maintenance work mechanically correct, which no tycoon game has ever managed. Good decisions write cards too — the engineer you backed in 2029 invents your packaging advantage in 2036.

The interface

Four scales, one world

Mouse-wheel zoom moves between them continuously. Time runs continuously too — pause, 1×, 2×, 4×, with auto-pause on anything that matters. Not turn-based.

Weighting: the campus and the floor are where you live. The world map is a logistics and intelligence board you check, not a 4X map you play.

What Civilization contributes

Rivals that act on your world

Civ's adversarial nations, but you never leave your campus. They have to reach you where you live: a recruiter's car in your lot, a billboard going up across the street, your supplier's output pre-bought out from under you.

Live rival feed · how hostility actually arrives
The news ticker is the diplomacy screen.

No diplomacy menu, no war declarations. Just four opponents with legible doctrines, a forty-year arc, and the growing sense that things are being done to you on purpose.

The writing room

Scenarios with no clean answer

Each one is a decision with a lead time and a ripple. Swipe through.

The market

Ten different shapes of business

Not ten margin numbers — ten personalities. You don't sell chips, you win sockets: a two-year sales cycle that pays out for eight years. Your revenue today was decided in 2019.

How to actually make it

Prototype order

Cheapest kill-switches first. Two beloved references can produce a game that does neither well — the schedule is built to find that out early.

The honest risk: step 5. If zooming between the floor and the rivalry feels like two games stapled together, we need to know in month three, not month thirty.